Apple’s made an estimated $4 million on Super Mario Run so far

Mr. Miyamoto tries out iPad Pro and Apple Pencil with a freehand sketch of Super Mario Run.

With over 40 million downloads in just four days, Super Mario Run for iPhone has set new App Store records, Nintendo has announced in a statement on its site.

The game holds leading position on both the free and top grossing charts in most countries. You need to pay $9.99 to open up the complete game, and while Nintendo hasn’t said how many people have done this, it’s reasonable to assume a pretty high number given it is currently the top grossing title.

That’s good business for Nintendo (though some say different) and a pretty good business for Apple, which is taking 30 percent (just under three dollars) from each in-app sale.

If we estimate that just one million people have paid to upgrade, that’s still three million dollars to Cupertino, and it could be much more than that. App Annie thinks the game raised around $14 million in three days, of which Apple takes $4.2 million.

In a statement, lead games developer and Nintendo legend, Shigeru Miyamoto, tells us the company can “sense” that the number of purchases is steadily climbing.

The company has also said it has no plans to offer any more in-app upgrades “at this time”, but I can’t see it failing to milk the franchise now it has it installed on millions of iPhones.

I can’t wait for it to appear on Apple TV.

Jonny Evans

Watching Apple since 1999. I don't say what they should do. I say what they might do. They sometimes do.

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