Apple wants to make games that are as good as books or movies…

âOverlandâ is a post-apocalyptic road trip adventure game from Finji
As we head into the last few hours before Apple Arcade launches on September 19, the iPhone and Mac maker has published some testimonials from a small number of developers building games for its platform.
Let the games begin
Whatâs interesting about all the titles â or at least, this particular set of testimonials â is an accent in Appleâs messaging that seems to favour the idea of games as art, with a subtext on how games can improve lives.
Thatâs quite a different approach, and it will be interesting to see if Apple can deliver on these promises.
Even the opening paragraph of Appleâs report (which you can read here and below) talks about the games as titles âyears in the makingâ.

âThe developers behind them have woven artistry, curiosity and a lot of heart into a curated selection of diverse, fresh games,â it says.
Then it goes into a series of short stories about the games. These are very much worth a look (Iâve pasted them in below), but reading the descriptions the following phrases caught my eye:
- âParents that used creativity to shield them from the violence and danger around them.â
- âCreated the game as a method of finding calm..â
- âMake something beautifulâ.
- âI want games to reach the place where people discuss them as if theyâre books or movies.â
The inference (at least to me) has to be that Appleâs vision for Arcade gaming is to try to raise the bar on what games do. Or promise to do so.
Weâll find out in a few days if the promise matches delivery.
Here’s what Apple said:

âThe Enchanted Worldâ
In âThe Enchanted World,â players take on the role of a fairy who uses puzzles and challenges to piece back together her collapsing world. For creators and friends Ivan Ramadan and Amar Zubcevic, both 33, the game is much more than that: Itâs a metaphor for a child growing up in a time of war. Both Ramadan and Zubcevic grew up in Sarajevo during the conflicts in the Balkans in the 1990s, and both had parents that used creativity to shield them from the violence and danger around them.
âSarajevo was under siege for four years,â says Zubcevic. âThere was no electricity ⌠there was no running water, you had to go to a well ⌠and we would go with [our parents] and help them carry back containers â it was a game for us, helping them.â
Out of those childhood memories, âThe Enchanted Worldâ was born. The game, published in conjunction with developer Noodlecake, features the music and folklore of the Balkans.
âOur game is about all those children who, with their endurance and imagination, can create those magical worlds for themselves and their friends, even in the worst of circumstances,â says Zubcevic. âThat’s why their world is enchanted, and why I think that we can always do one better than what came before.â
âWe wanted to make this a peaceful game and a fairytale,â says Ramadan. âWe hope kids and their parents can enjoy it together.â

âPatternedâ
In Borderleapâs âPatterned,â players color intricate puzzle pieces and arrange them to complete a satisfying canvas. Nate Dicken, 43, the solo developer behind the outfit in Blacksburg, Virginia, created the game as a method of finding calm. The varied patterns were sourced from 15 designers around the world â 14 of whom are women. Nate created âPatternedâ exclusively for Apple Arcade.
âThe App Store made it possible for me to have a platform to do what I do,â says Dicken, who has designed more than a dozen iOS games in the last seven years. âI wouldnât have built this game if it werenât for Apple Arcade.â

âOverlandâ
âOverlandâ is a post-apocalyptic road trip adventure game from Finji, co-founded by Adam and Bekah Saltsman, 37 and 38, respectively. The couple, who live in Grand Rapids, Michigan with their two young sons, modeled âOverlandâ after a mishmash of their favorite classic board games, books and films. Players drive west across a rapidly deteriorating United States, rescuing survivors, scavenging for supplies and occasionally inviting a stray dog along for the ride.
What drives Finjiâs creativity? Adam and Bekah credit the companyâs commitment to quality of life.
âI want people to have full lives and I want people to make games,â says Bekah. âSo whatever we need to do to make that work, we will do that. If my team wants to have kids â how much time do [they] need? I want to work with these friends and make something beautiful with them.â

âCard of Darknessâ
In âCard of Darkness,â players solve card-based challenges that feature hand-drawn characters with a sense of humor. Solo developer Zach Gage, 34, teamed up with legendary animator Pendleton Ward to bring this game to life.
Gage has spent his life making video games and art. When the first iPhone was released, he saw an opportunity.
âI looked at [iPhone] and said this is an art platform,â says Gage. He designed and released his first game, âSynthPondâ in the fall of 2008 â one of the first games on the App Store. Since then, Gage has designed more than a dozen iOS games.
âI want games to reach the place where people discuss them as if theyâre books or movies,â says Gage, who sees the Apple Arcade business model as freeing for developers. âI didnât have to spend time thinking, âHow do I fit ads into this?â I just got to work with incredible artists and make incredible art â Apple Arcade is letting me do that.â
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